DEVELOPMENT LEARNING ACHIEVEMENT IN COMPUTER SUBJECT USING SCRATCH PROGRAMING LANGUAGE IN TEACHING MANAGEMENT FOR PRATOM 6 STUDENTS, DEMONSTRATION SCHOOL, SUAN SUNANDHA RAJABHAT UNIVERSITY

  • Siriluck Learthirunsap Demonstration School, Suan Sunandha Rajabhat University sample 1 U-thong Nok Road, Dusit, Bangkok, Thailand.
  • Witsanu Samunya Demonstration School, Suan Sunandha Rajabhat University sample 1 U-thong Nok Road, Dusit, Bangkok, Thailand.
Keywords: Learning achievement, Scratch programing language, Pratom 6 students, Demontration School, Suan Sunandha Rajabhat University

Abstract

Development learning achievement in computer subject by using Scratch Programing Language in learning management for Pratom 6 students, Demonstration School, Suan Sunandha Rajabhat University had an objective for developing learning achievement in computer subject by using Scratch Programing Language in learning management. The group of this research was Pratom 6 students in three classrooms, academic year 2018. The purposive sampling was used for selecting one classroom with twenty-six students as sample group. The data was analyzed by using average x bar (), standard deviation (SD), Efficiency of Process and Efficiency of Product E1/E2 as specified criterion at 80/80 and T-test for dependent sample for Scratch Programing Language lesson plan.
The research found that:
1) Efficiency of process in using Scratch Programing Language in learning activity, The Wolf, for Pratom 6 students, Demonstration School, Suan Sunandha Rajabhat University was 81.44/88.85 which was relevant to specified criterion as 80/80.
2) Effectiveness index in using Scratch Programing Language in learning activity for Pratom 6 students, Demonstration School, Suan Sunandha Rajabhat University was 3.62 for before learning and 8.69 for after learning which showed that the students gained knowledge and self-development. With the comparison of pre-test and post-test scoring, it found that post-test scoring was higher than pre-test scoring at .05 level of significance.
3) The result of analysis of satisfaction in learning activity, The Wolf, for Pratom 6 students, Demonstration School, Suan Sunandha Rajabhat University found that It encouraged the students’ self-creativity. The menu and tools were easy to use. The classroom atmosphere was great and fun. The step-by-step activity could be applied to their daily life. Average x bar index was in the highest at 4.827 and standard deviation in ability of using Scratch Programing Language was at 0.365.

Published
2020-03-13