THE DEVELOPMENT OF GRADE 3 STUDENTS’ MATHEMATICAL CREATIVE THINKING BY USING GAME 24
Abstract
Creative thinking is an individual ability to create new innovation. A good creative thinking must be happened from training for continuously development. The objectives of this study were to develop the mathematical creative thinking through Game24 for grade 3 students and to study the opinions toward Game24 of grade 3 students. The sample group of this study was 28 grade 3 students who were studying in the semester 2, academic year 2018 at Demonstration School, Suan Sunandha Rajabhat University which was derived from the simple random sampling technique. The instruments for collecting data were the creative thinking evaluation form, the questionnaire and the interview. The data were analyzed by the application of mean ( ̅) and Standard Deviation (S.D.). The data obtained from the interview were analyzed by content analysis, conclusion, and description.
The findings revealed that the overall of students’ mathematical creative thinking was at a high level, with an average of 2.18 (S.D. = 0.04). The highest average was fluency with an average of 2.36 (S.D. = 0.74). According to the evaluation of students' opinions towards Game24, it was found that the overall image was at the highest level, with an average of 4.74 (S.D. = 0.25). In term of each item, it was found that the item with the highest average was Game24 encouraged the students to plan for finding the answers with the average value of 4.96 (S.D. = 027). According to an interview of the students’opinion towards Game24, it found that most students wanted to play Game24 because it was exciting, challenging, fun, and new for the students. Furthermore, the students can find the answers in various ways, they can practice calculating and finding the answer faster. However, they needed more time to think for finding the answers and wanted more time to play Game 24.