The Application of Virtual Reality Technology in Art Education

  • Gao Ran Suan Sunandha Rajabhat University
  • Pibool Waijittragum Suan Sunandha Rajabhat University
Keywords: virtual reality technology, immersive experience, satisfaction survey, art education, 3D technology

Abstract

Virtual Reality (VR) technology is a cutting-edge technology that uses computer-generated virtual environments to provide users with an immersive experience. With the continuous advancement of technology, VR has gradually been widely applied in various industries. This research paper explores the development and application of VR technology in education. Through a questionnaire survey, this study investigates the satisfaction levels of relevant groups to understand user perceptions and experiences of VR in educational environments. It also presents a case study of creating a virtual reality art museum using related 3D software, highlighting VR as an effective tool for enhancing art education. The research results indicate a high level of user satisfaction and demonstrate the potential of VR technology in transforming traditional educational methods. Overall, VR, as an emerging digital technology, has promising prospects for future educational applications. In conclusion, this study comprehensively examines the potential of VR technology in education through satisfaction surveys and practical case analyses, aiming to provide a reference for related research, offer theoretical support for VR's application in education, and propose suggestions for future research and practice.

Published
2024-12-05