SURREALISM ARTS TO SCENIC DESIGN: A CASE STUDY OF GAME PLON KON TAI A STAGE PLAY

  • Pukkaporn Pimsarn Faculty of Fine and Applied Arts, Suan Sunandha Rajabhat University, Thailand
Keywords: Surrealism, Symbolism, Scenic design, Loot, Joe Orton

Abstract

This article aims to study scenic design of Game Plon Kon Tai, the adaptation of stage play “Loot” written by Joe Orton. The creative research focuses on the surrealist set design, creative process and design analysis of this adapted stage play in Thai version. Thai stage director, Nattaporn Rattanachaiwong who adapted and translated Loot into Thai contexts would like the surreal imagery into set design. The researcher as the set designers was inspired by The Son of Man, the surrealist painting of Rene Magritte. The surrealist imagery was displayed through the story, shapes and symbols of scenic design. Finally, the research found that 1) The limited budget of theatre production (the external factor) and 2) The director’s concept (the internal factor) are affected to adjust the shape, the structure and surrealist images of this set design.

Published
2019-12-13